電影藝術(shù)的英文,英語,cinematics是什么意思,cinematics中文翻譯,cinematics怎么讀、發(fā)音、用法及例句
?cinematics
cinematics 發(fā)音
英:[?s?n??m?t?ks] 美:[s?n??m?t?ks]
英: 美:
cinematics 中文意思翻譯
常見釋義:電影藝術(shù)
n.電影藝術(shù)
cinematics 短語詞組
1、cinematics definition ─── 電影定義
2、cinematics kap ─── 電影技術(shù)kap
3、cinematics define ─── 電影定義
4、cinematics bar ─── 電影酒吧
5、cinematics bfa ─── 電影博鰲亞洲論壇
6、cinematics app ─── 電影應(yīng)用程序
cinematics 相似詞語短語
1、cinematise ─── vt.制作電影
2、cinematic ─── adj.電影的;影片的
3、kinematics ─── n.運(yùn)動(dòng)學(xué);動(dòng)力學(xué)
4、cinematize ─── vt.攝成電影
5、kinematic ─── adj.[力]運(yùn)動(dòng)學(xué)上的,[力]運(yùn)動(dòng)學(xué)的
6、cinematises ─── 電影
7、cinematizes ─── vt.攝成電影
8、cinematized ─── vt.攝成電影
9、cinematised ─── 電影的
cinematics 常見例句(雙語使用場(chǎng)景)
1、For the cinematics , actors record the characters' lines in a sound studio. ─── 對(duì)于電影制作技術(shù),導(dǎo)演在錄音室里記錄了人物的臺(tái)詞。
2、Will it be possible to use the full 3D cinematics mechanic from the single player campaign in the map editor? ─── 我們是否能在地圖編輯器里面使用單人游戲中旳3D動(dòng)畫系統(tǒng)?
3、To make the cinematics' action look realistic, they use a technique called “motion-capture”. ─── 為了使影片的動(dòng)作看起來更加真實(shí),他們還會(huì)使用一種叫做動(dòng)作捕捉的技術(shù)。
4、The campaigns are planned as concentrated, epic storylines, with enough content to justify a full release. As a result, the games will now feature more in-game cinematics and story content. ─── 單人任務(wù)計(jì)劃把重點(diǎn)放在史詩般的劇情上,保證一個(gè)有著足夠的內(nèi)容的完整的故事。也就是說游戲里會(huì)有更多過場(chǎng)動(dòng)畫和劇情。
5、The cinematics of Diablo II were a huge step forward from Warcraft II, and Warcraft III raised the bar even higher. ─── 在《魔獸爭(zhēng)霸II》之后,《暗黑破壞神II》的電影短片是一大進(jìn)步,而《魔獸爭(zhēng)霸III》將這個(gè)標(biāo)準(zhǔn)又往上提高。
6、Film biography, a special film of genre with a long historic tradition,profound aesthetic particularity and stong vitality during the whole development of cinematics. ─── 傳記片這一特殊類型電影在整個(gè)電影藝術(shù)發(fā)展的事業(yè)中,有著悠久的歷史傳統(tǒng)、深厚的美學(xué)特質(zhì)和頑強(qiáng)的生命力。
7、With every game we do, Blizzard Entertainment tries to take the cinematics to the next level. ─── 暴雪公司所設(shè)計(jì)的每個(gè)游戲都試圖讓電影短片達(dá)到更高的層次。
8、If you think of a death knight, you think of this terrifyingly powerful warrior in heavy plate armor carrying around an enormous rune weapon, very much like Arthas does in the cinematics of Warcraft III. ─── 當(dāng)你想象一個(gè)死亡騎士的時(shí)候,你可以想像成手持巨大的符文劍,身披堅(jiān)韌板甲,掌握著毀滅性力量的人物,非常類似于阿爾薩斯在魔獸三故事里的形象。
9、Meanwhile, for the cinematics , they animate the storyboard using rough-draft characters. ─── 同時(shí),對(duì)于電影制作方法,他們?cè)谇楣?jié)板上使人物在初步勾畫時(shí)就生動(dòng)了!
10、Visual AI Scripting Tool enabling designers to create complex interactive in-game scenarios, such as player objectives, versatile triggering of game events, and interactive cinematics. ─── 另外我們也提供了可視化的編輯腳本工具,讓那些關(guān)卡編輯人員可以自由地對(duì)游戲中的關(guān)卡,角色動(dòng)作,事件觸發(fā)和判斷,過場(chǎng)動(dòng)畫進(jìn)行編輯。
11、Meanwhile, for the cinematics, they animate the storyboard using rough-draft characters. ─── 同時(shí),對(duì)于電影制作方法,他們?cè)谇楣?jié)板上使人物在初步勾畫時(shí)就生動(dòng)了!
12、Cinematics critique is a kind of existence of film appreciation. ─── 電影藝術(shù)批評(píng)是電影鑒賞的類存在。
13、Several campaign cinematics now show up as expected in the transmission log. ─── 了一些戰(zhàn)役電影,現(xiàn)在可以正常的表現(xiàn)傳輸?shù)男Ч?/p>
14、But yes, the game will include pre-rendered cinematics. ─── 但是,很顯然游戲中肯定有游戲錄像的功能。
15、We've had lots of people asking for "behind the scenes" material in the past, and we think people will be interested in seeing a bit of how Blizzard cinematics are created". ─── 過去總是有很多人問我們“幕后的”素材是什么,而我們認(rèn)為人們會(huì)有興趣了解一點(diǎn)暴雪的電影藝術(shù)是如何創(chuàng)作出來的。
16、There's too muchthat's done;sound, cinematics and story - so much of its done at coreBlizzard HQ that they learnt the lesson that all groups should beinternal. ─── 很多東西都做好了:聲音,動(dòng)畫,以及故事??很多都被暴雪的核心總部完成了,以至于他們認(rèn)為所有的團(tuán)隊(duì)?wèi)?yīng)該回歸。
17、For the cinematics, actors record the characters' lines in a sound studio. ─── 對(duì)于電影制作技術(shù),導(dǎo)演在錄音室里記錄了人物的臺(tái)詞。
18、The Trilogy also allows us to create more in-game and prerendered cinematics to tell the story in between missions. ─── 三部曲架構(gòu)使我們可以制作更多的即時(shí)渲染和預(yù)渲染動(dòng)畫來豐富游戲的間幕。
19、Yes, our cinematics department is hard at work preparing a new intro movie for the expansion. ─── 有,管這塊的正在忙。
20、On the Critique Noumenon of Cinematics and Its Structure Styles ─── 論電影藝術(shù)批評(píng)本體及其結(jié)構(gòu)類型
21、On the other hand, creating art assets for pre-rendered cinematics can be a time-consuming and difficult task, and rendering a cinematic takes time as well. ─── 魔獸世界和燃燒的十字軍又把境界推向更高,所以對(duì)星際2也有很高的期望。
22、This is used in multi-scene cinematics to go from one scene to the next. ─── 這是在多場(chǎng)景電影里使用的,將場(chǎng)景切換到下一個(gè)。
23、Currently, the UI will only toggle off during game cinematics. ─── 目前,用戶接口界面只在進(jìn)行游戲動(dòng)畫的時(shí)候關(guān)閉。
24、Since we're part of the creative process, there's always a strong sense of consistency and continuity between the actual game and the cinematics. ─── 在有創(chuàng)意的時(shí)候每個(gè)團(tuán)隊(duì)是中什么角色呢,那他們又是怎么把自己的主意轉(zhuǎn)到最后確定下來的電影中的呢?
25、There are superb cinematics to accompany the player's progression through the game that also underpin the plot, its surprise developments and many comic moments. ─── 有高超的歌唱陪伴玩家的級(jí)數(shù),通過游戲也下陰謀,其驚訝的發(fā)展和許多漫畫的時(shí)刻。
26、This is used in multi-scene cinematics to go from one scene to the next. ─── 這是在多場(chǎng)景電影里使用的,將場(chǎng)景切換到下一個(gè)。
27、cinematics critique ─── 電影藝術(shù)批評(píng)
28、Although it is a very important topic,it is not deep.Anciently the study and the use for reference of Akira Kurosawa emphasize particularly on his artifice of cinematics. ─── 以往對(duì)黑澤明的研究與借鑒多側(cè)重于其電影藝術(shù)技法,本文認(rèn)為,黑澤明的電影主題思想才是解開其電影藝術(shù)奧秘的關(guān)鍵。
29、Cutscenes are sometimes also referred to by other terms such as cinematics or in-game movies. ─── 過場(chǎng)動(dòng)畫有時(shí)也被諸如“電影藝術(shù)”或“游戲中電影”等術(shù)語所提及。
30、IGNPC: There're always a lot of expectations when it comes to Blizzard games and their cinematics. ─── 當(dāng)有暴雪游戲和他們電影的消息時(shí),總會(huì)引起很多人的關(guān)注。
31、An entire third of the campaign is now playable. The cinematics and structure are under heavy work at the moment, and we should anticipate more later in the year. ─── 完整的三個(gè)戰(zhàn)役已經(jīng)設(shè)計(jì)完成?,F(xiàn)在我們把工作重點(diǎn)放在動(dòng)畫和結(jié)構(gòu)上,在今后的工作中我們會(huì)投入更多精力在上面。
32、The trilogisation of StarCraft 2 also enables Blizzard to make many more pre-rendered cinematics, something many fans will appreciate. ─── 三部曲也使得暴雪能制作更多令粉絲們尖叫的預(yù)渲染動(dòng)畫。
33、The rest of the stuff can be found on the DVD (cinematics, soundtrack, comic book). ─── 對(duì)其余的東西可以找到的DVD(動(dòng)畫,配樂,漫畫書)。
34、History of cinematics ─── 電影藝術(shù)史
35、Several campaign cinematics now show up as expected in the Transmission Log. ─── 修正了一些戰(zhàn)役電影,現(xiàn)在可以正常的表現(xiàn)傳輸?shù)男Ч?/p>
36、Our cinematics team is about25 strong, and usually everyone gets involved with every project at some point in the process. ─── 我們的電影團(tuán)隊(duì)有25人之眾,而且通常在制作過程中的某些時(shí)候每個(gè)項(xiàng)目都會(huì)動(dòng)用到所有的人手。
37、Our cinematics team is about 25 strong, and usually everyone gets involved with every project at some point in the process. ─── 電影工作組大概有25個(gè)核心人員負(fù)責(zé)負(fù)責(zé)每個(gè)項(xiàng)目的方方面面。
38、We know that StarCraft II players will expect to see some Blizzard-quality cinematic content in the game, and we have definite plans to include multiple cinematics, starting with a cinematic intro. ─── 我們知道星際爭(zhēng)霸二玩家會(huì)期望在游戲中看看一些暴雪品質(zhì)的動(dòng)畫內(nèi)容,而我們已有明確的計(jì)劃去包括多樣的動(dòng)畫,由一介紹動(dòng)畫開始。
39、They also recognized that the cinematics are rather well done, however, and have allowed you to go back and watch them at your leisure as long as you’ve legitimately reached them in a game. ─── 暴雪對(duì)自己制作的動(dòng)畫很有信心,知道你閑暇時(shí)會(huì)回來看,所以他們準(zhǔn)備了這項(xiàng)功能。
40、With every game we do, Blizzard Entertainment tries to take the cinematics to the next level. ─── 暴雪公司所設(shè)計(jì)的每個(gè)游戲都試圖讓電影短片達(dá)到更高的層次。
41、Our cinematics work as story nodes, setting the scene, driving the game narrative forward, and we hope, rewarding players for hours of play. ─── 我們的影片是故事的轉(zhuǎn)折點(diǎn),為游戲作鋪墊,推動(dòng)游戲的故事發(fā)展,同時(shí)我們也希望,能成為玩家游戲多個(gè)小時(shí)的獎(jiǎng)勵(lì)。
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