medieval dynasty中文翻譯,medieval dynasty是什么意思,medieval dynasty發(fā)音、用法及例句
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- 1、medieval dynasty
- 2、十字軍之王3天才秘籍?
1、medieval dynasty
medieval dynasty發(fā)音
英: 美:
medieval dynasty中文意思翻譯
常見(jiàn)釋義:
中世紀(jì)王朝
medieval dynasty雙語(yǔ)使用場(chǎng)景
1、Rhyme of Sui and Tang Dynasty, as one of the important research data of medieval pronunciation, has always been valued by scientists phonology.───隋唐詩(shī)人的用韻作為中古語(yǔ)音的重要研究資料之一,歷來(lái)被音韻學(xué)家所重視。
2、Chineseseafaring merchants and diplomats of the medieval Tang Dynasty (618-907) and Song Dynasty (960-1279) sailed often into the IndianOcean after visiting ports in South East Asia.───航海商人和外交官的中世紀(jì)唐代(公元618 - 907年)和宋(960 - 1279)航行經(jīng)常到印度洋港口訪問(wèn)后,在東南亞。
3、Inhabited since ancient times, the region was ruled in the medieval era by a Rajput dynasty.───一地區(qū)自古有人區(qū)住,中世紀(jì)時(shí)期由一個(gè)拉赫普特王朝統(tǒng)治。
medieval dynasty相似詞語(yǔ)短語(yǔ)
1、vassalage medieval───中世紀(jì)藩屬
2、han dynasty───漢朝;漢室;漢家
3、gridiron dynasty───鐵架王朝
4、dynasty rankings───王朝排名
5、duck dynasty───鴨王朝
6、medieval───adj.中世紀(jì)的;原始的;仿中世紀(jì)的;老式的
7、advowson medieval───中世紀(jì)的advowson
8、dynasty warriors───朝代勇士
9、dynasty───n.王朝,朝代
2、十字軍之王3天才秘籍?
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mult為百分比數(shù)據(jù)
add為直接增加數(shù)據(jù)
士兵戰(zhàn)斗力變量開(kāi)局
movement_speed = 0.15 行軍速度
light_cavalry_pursuit_mult = 0.2 輕騎兵追擊
light_cavalry_toughness_mult = 0.3 輕騎兵堅(jiān)韌
light_cavalry_damage_mult = 0.3 輕騎兵傷害
light_cavalry_screen_add = 5 輕騎兵掩護(hù)
heavy_cavalry_pursuit_mult = 0.2 重騎兵追擊
heavy_cavalry_toughness_mult = 0.3 重騎兵堅(jiān)韌
heavy_cavalry_damage_mult = 0.3 重騎兵傷害
heavy_cavalry_screen_add = 5 重騎兵掩護(hù)
skirmishers_pursuit_mult = 0.2 散兵追擊
skirmishers_damage_mult = 0.2 散兵傷害
skirmishers_toughness_mult = 0.1 散兵堅(jiān)韌
skirmishers_screen_add = 5 散兵掩護(hù)
heavy_infantry_toughness_mult = 0.15 重步堅(jiān)韌
heavy_infantry_pursuit_mult = 0.15 重步追擊
heavy_infantry_damage_mult = 0.15 重步傷害
heavy_infantry_screen_add = 5 重步掩護(hù)
pikemen_screen_add = 5 矛兵掩護(hù)
pikemen_toughness_mult = 0.3 矛兵堅(jiān)韌
pikemen_pursuit_mult = 0.3 矛兵追擊
pikemen_damage_mult = 0.3 矛兵堅(jiān)韌
archers_screen_add = 5 弓箭掩護(hù)
archers_damage_mult = 0.3 弓箭傷害
archers_pursuit_mult = 0.3 弓箭追擊
archers_pursuit_mult = 0.3 弓箭堅(jiān)韌
counter_efficiency = 0.25 士兵克制效率
retreat_losses = -0.25 撤退損失
siege_weapon_siege_value_mult = 0.4 攻城武器效率
naval_movement_speed_mult = 0.25 海軍速度
supply_capacity_mult = 2 補(bǔ)給能力
raid_speed = 0.25 劫掠速度
army_maintenance_mult = -0.15 軍隊(duì)維護(hù)
knight_effectiveness_mult = 0.75 騎士戰(zhàn)斗力
hard_casualty_modifier = -0.2 士兵損失
age添加輸入的[數(shù)量]年齡到[角色id],如果沒(méi)有選定id默認(rèn)為玩家角色。負(fù)數(shù)允許減少。[數(shù)量] [角色id]age 20
add_claim添加對(duì)[頭銜id]的宣稱到[角色id],如果沒(méi)有選定id默認(rèn)為玩家角色。[頭銜id] [角色id]add_claim e_hre
add_doctrine添加[教條id]到[信仰id], 如果沒(méi)有選定id默認(rèn)為玩家角色信仰。按TAB顯示所有教條id。[教條id] [信仰id]add_doctrine doctrine_pluralism_fundamentalist catholic
add_dread添加輸入[數(shù)量]的恐怖值到[角色id],如果沒(méi)有選定id默認(rèn)為玩家角色。負(fù)數(shù)允許減少。[數(shù)量] [角色id]add_dread 100
add_maa添加輸入的 [兵種id] 部隊(duì)到[角色id],[角色id],如果沒(méi)有選定id默認(rèn)為玩家角色。按TAB顯示所有兵種id。[兵種id] [角色id]add_maa bowmen
add_perk添加輸入的[技能id] 到[角色id],如果沒(méi)有選定id默認(rèn)為玩家角色。按TAB顯示所有技能id。[技能id] [角色id]add_perk thoughtful_perk
add_piety添加輸入[數(shù)量]的虔誠(chéng)到玩家角色。負(fù)數(shù)允許減少虔誠(chéng)。默認(rèn)1000。[數(shù)量]add_piety 9000
add_prestige添加輸入[數(shù)量]的威望到玩家角色。負(fù)數(shù)允許減少虔誠(chéng)。默認(rèn)1000。[數(shù)量]add_prestige 16000
add_realm_law添加輸入的[法律id] 到[角色id]的國(guó)家,如果沒(méi)有選定id默認(rèn)為玩家角色國(guó)家。按TAB顯示所有法律id。[法律id] [角色id]add_realm_law crown_authority_3
add_realm_law_skip_effects添加輸入的[法律id] 到[角色id]的國(guó)家,如果沒(méi)有選定id默認(rèn)為玩家角色國(guó)家。按TAB顯示所有法律id。[法律id] [角色id]add_realm_law_skip_effects crown_authority_3
add_relation添加[關(guān)系id]到[角色id]與[角色id], 如果其中一個(gè)沒(méi)有選定id默認(rèn)為玩家角色。[關(guān)系id] [角色id]add_relation friend 1234
add_secret添加輸入的[秘密id] 到玩家角色。按TAB顯示所有秘密id。[秘密id]add_secret secret_witch
add_stress添加輸入[數(shù)量]的壓力值到[角色id],如果沒(méi)有選定id默認(rèn)為玩家角色。負(fù)數(shù)允許減少。[數(shù)量] [角色id]add_stress 50
add_title_law添加[繼承法id]到[頭銜id].[頭銜id] [法律id]add_title_law e_hre feudal_elective_succession_law
add_trait添加輸入的[特質(zhì)id] 到[角色id],如果沒(méi)有選定id默認(rèn)為玩家角色。按TAB顯示所有特質(zhì)id。[特質(zhì)id] [角色id]add_trait witch
add_lifestyle_xp_all添加輸入[數(shù)量]的經(jīng)驗(yàn)到[角色id]的所有生活方式,如果沒(méi)有選定id默認(rèn)為玩家角色。默認(rèn)1000。[數(shù)量] [角色id]add_lifestyle_xp_all 2000
add_diplomacy_lifestyle_xp添加輸入[數(shù)量]的經(jīng)驗(yàn)到[角色id]的外交生活方式,如果沒(méi)有選定id默認(rèn)為玩家角色。默認(rèn)1000。[數(shù)量] [角色id]add_diplomacy_lifestyle_xp 2000
add_martial_lifestyle_xp添加輸入[數(shù)量]的經(jīng)驗(yàn)到[角色id]的軍事生活方式,如果沒(méi)有選定id默認(rèn)為玩家角色。默認(rèn)1000。[數(shù)量] [角色id]add_martial_lifestyle_xp 2000
add_stewardship_lifestyle_xp添加輸入[數(shù)量]的經(jīng)驗(yàn)到[角色id]的管理生活方式,如果沒(méi)有選定id默認(rèn)為玩家角色。默認(rèn)1000。[數(shù)量] [角色id]add_stewardship_lifestyle_xp 2000
add_intrigue_lifestyle_xp添加輸入[數(shù)量]的經(jīng)驗(yàn)到[角色id]的謀略生活方式,如果沒(méi)有選定id默認(rèn)為玩家角色。默認(rèn)1000。[數(shù)量] [角色id]add_intrigue_lifestyle_xp 2000
add_learning_lifestyle_xp添加輸入[數(shù)量]的經(jīng)驗(yàn)到[角色id]的學(xué)識(shí)生活方式,如果沒(méi)有選定id默認(rèn)為玩家角色。默認(rèn)1000。[數(shù)量] [角色id]add_learning_lifestyle_xp 2000
change_culture改變[地區(qū)id]的文化到[文化id].[地區(qū)id] [文化id]change_culture 496 swedish
change_development_level添加輸入[數(shù)量]的發(fā)展度到[地區(qū)id],如果沒(méi)有選定id默認(rèn)為玩家角色首都。負(fù)數(shù)允許減少。[數(shù)量] [地區(qū)id]change_development_level 100 496
change_fervor添加輸入[數(shù)量]的宗教熱情到[信仰id],如果沒(méi)有選定id默認(rèn)為玩家角色信仰。負(fù)數(shù)允許減少。默認(rèn)10。[數(shù)量] [信仰id]change_fervor 100 catholic
change_diplomacy添加輸入的[數(shù)量]到[角色id]的外交屬性,如果沒(méi)有選定id默認(rèn)為玩家角色。負(fù)數(shù)允許減少。[數(shù)量] [角色id]change_diplomacy 16
change_martial添加輸入的[數(shù)量]到[角色id]的外交屬性,如果沒(méi)有選定id默認(rèn)為玩家角色。負(fù)數(shù)允許減少。[數(shù)量] [角色id]change_martial 16
change_stewardship添加輸入的[數(shù)量]到[角色id]的管理屬性,如果沒(méi)有選定id默認(rèn)為玩家角色。負(fù)數(shù)允許減少。[數(shù)量] [角色id]change_stewardship 16
change_intrigue添加輸入的[數(shù)量]到[角色id]的謀略屬性,如果沒(méi)有選定id默認(rèn)為玩家角色。負(fù)數(shù)允許減少。[數(shù)量] [角色id]change_intrigue 16
change_learning添加輸入的[數(shù)量]到[角色id]的學(xué)識(shí)屬性,如果沒(méi)有選定id默認(rèn)為玩家角色。負(fù)數(shù)允許減少。[數(shù)量] [角色id]change_learning 16
change_prowess添加輸入的[數(shù)量]到[角色id]的勇武屬性,如果沒(méi)有選定id默認(rèn)為玩家角色。負(fù)數(shù)允許減少。[數(shù)量] [角色id]change_prowess 16
clear_character_modifiers移除[角色id]的所有角色修正,如果沒(méi)有選定id默認(rèn)為玩家角色。[角色id]clear_character_modifiers
clear_title_laws移除[頭銜id]的所有繼承法。[頭銜id]clear_title_laws e_hre
clear_traits移除[角色id]的所有特質(zhì),如果沒(méi)有選定id默認(rèn)為玩家角色。[角色id]clear_traits
discover_all_eras解鎖[角色id]的文化的所有時(shí)代的所有革新,如果沒(méi)有選定id默認(rèn)為玩家角色。[角色id]discover_all_eras
discover_era解鎖玩家角色的文化的[時(shí)代id]的所有革新,如果沒(méi)有選定id默認(rèn)為玩家角色。按TAB顯示所有時(shí)代id。[時(shí)代id]discover_era culture_era_early_medieval
discover_fascination解鎖[角色id]的文化的文化偏好革新,如果沒(méi)有選定id默認(rèn)為玩家角色。[角色id]discover_fascination
discover_innovation解鎖[角色id]的文化的[革新id],如果沒(méi)有選定id默認(rèn)為玩家角色。按TAB顯示所有革新id。[革新id] [角色id]discover_innovation innovation_motte
dynasty_prestige添加輸入[數(shù)量]的宗族威望到[宗族id],如果沒(méi)有選定id默認(rèn)為玩家角色宗族。負(fù)數(shù)允許減少。默認(rèn)1000。[數(shù)量] [宗族id]dynasty_prestige 100000
end_schemes所有以玩家角色為目標(biāo)的陰謀被中止。無(wú)end_schemes
event觸發(fā)[事件id].[事件id]event lifestyle_nicknames.0001
gain_all_dynasty_perks解鎖[角色id]的所有宗族傳承,如果沒(méi)有選定id默認(rèn)為玩家角色宗族。[角色id]gain_all_dynasty_perks
gain_all_perks解鎖[角色id]的所有生活方式技能,如果沒(méi)有選定id默認(rèn)為玩家角色。[角色id]gain_all_perks
give_title給予[頭銜id]給[角色id],如果沒(méi)有選定id默認(rèn)為玩家角色。[頭銜id] [角色id]give_title e_hre
gold給予輸入[數(shù)量]的金錢到玩家角色。負(fù)數(shù)允許減少。默認(rèn)1000。[數(shù)量]add_gold 500
instabuild角色領(lǐng)下的建筑瞬間造完,再輸一次可取消。無(wú)instabuild
instant_birth生育只需一天,再輸一次可取消。無(wú)instant_birth
join_era將[角色id]的文化帶入[時(shí)代id],如果沒(méi)有選定id默認(rèn)為玩家角色。按TAB顯示所有時(shí)代id。[時(shí)代id]join_era culture_era_high_medieval
kill殺死[角色id],如果沒(méi)有選定id默認(rèn)為玩家角色。[角色id]kill
know_schemes發(fā)現(xiàn)以玩家角色為目標(biāo)的所有陰謀。無(wú)know_schemes
merge_culture將所有[文化id]地區(qū)的文化改為[文化id]。[文化id] [文化id]merge_culture greek swedish
pregnancy使女性[角色id]懷上[角色id]的孩子,如果沒(méi)有選定id默認(rèn)為未知角色。[角色id][角色id]pregnancy 1234
remove_doctrine移除[信仰id]的[教條id], 如果沒(méi)有選定id默認(rèn)為玩家角色信仰。按TAB顯示所有教條id。[教條id] [信仰id]remove_doctrine doctrine_pluralism_righteous catholic
remove_nick移除[角色id]的當(dāng)前稱號(hào),如果沒(méi)有選定id默認(rèn)為玩家角色。[角色id]remove_nick
remove_relation移除[角色id]與[角色id]的[關(guān)系id], 如果其中一個(gè)沒(méi)有選定id默認(rèn)為玩家角色。[關(guān)系id] [角色id]remove_relation friend 1234
remove_trait移除[角色id]的[特質(zhì)id],如果沒(méi)有選定id默認(rèn)為玩家角色。按TAB顯示所有特質(zhì)id。[特質(zhì)id] [角色id]remove_trait witch
set_culture改變[角色id]的[文化id],如果沒(méi)有選定id默認(rèn)為玩家角色。按TAB顯示所有文化id。[文化id] [角色id]set_culture swedish
set_dread改變[角色id]的恐怖值[數(shù)量],如果沒(méi)有選定id默認(rèn)為玩家角色。[數(shù)量 [角色id]set_dread 100
set_faith改變[角色id]的[信仰id],如果沒(méi)有選定id默認(rèn)為玩家角色。按TAB顯示所有信仰id。[信仰id] [角色id]set_faith catholic
set_focus改變[角色id]的[重心id],如果沒(méi)有選定id默認(rèn)為玩家角色。[重心id] [角色id]set_focus diplomacy_majesty_focus
set_nick給予[稱號(hào)id]到[角色id],如果沒(méi)有選定id默認(rèn)為玩家角色。[稱號(hào)id] [角色id]set_nick nick_the_lazy
set_sexuality改變[角色id]的[性取向id],如果沒(méi)有選定id默認(rèn)為玩家角色。[性取向id] [角色id]set_sexuality bisexual
set_stress改變[角色id]的壓力值[數(shù)量],如果沒(méi)有選定id默認(rèn)為玩家角色。[數(shù)量] [角色id]set_stress 0
set_diplomacy改變[角色id]的外交屬性[數(shù)量],如果沒(méi)有選定id默認(rèn)為玩家角色。[數(shù)量] [角色id]set_diplomacy 16
set_martial改變[角色id]的軍事屬性[數(shù)量],如果沒(méi)有選定id默認(rèn)為玩家角色。[數(shù)量] [角色id]set_martial 16
set_stewardship改變[角色id]的管理屬性[數(shù)量],如果沒(méi)有選定id默認(rèn)為玩家角色。[數(shù)量] [角色id]set_stewardship 16
set_intrigue改變[角色id]的謀略屬性[數(shù)量],如果沒(méi)有選定id默認(rèn)為玩家角色。[數(shù)量] [角色id]set_intrigue 16
set_learning改變[角色id]的學(xué)識(shí)屬性[數(shù)量],如果沒(méi)有選定id默認(rèn)為玩家角色。[數(shù)量] [角色id]set_learning 16
set_prowess改變[角色id]的勇武屬性[數(shù)量],如果沒(méi)有選定id默認(rèn)為玩家角色。[數(shù)量] [角色id]set_prowess 16
yesmenAI角色會(huì)接受所有提議,再次輸入以取消。無(wú)yesmen
clear清除控制臺(tái)輸入歷史。無(wú)clear
effect執(zhí)行effect代碼文件。(譯:詳情查看游戲的effect文件夾里的內(nèi)容)[effect代碼]effect test
faction_spawn創(chuàng)建新[派系種類]如果有國(guó)家允許創(chuàng)建。[派系種類]faction_spawn peasant_faction
generate_cadet_coa隨機(jī)生成新玩家家族紋章。無(wú)generate_cadet_coa
help打印[命令]的說(shuō)明,如果沒(méi)有參數(shù)將打印所有控制臺(tái)命令。[命令]help help
instamove軍隊(duì)只需一天移動(dòng)到目標(biāo)地。無(wú)instamove
map_editor開(kāi)啟地圖編輯器。無(wú)map_editor
nomenAI角色會(huì)拒絕所有提議,再次輸入以取消。無(wú)nomen
observe進(jìn)入觀察者模式。無(wú)observe
play改變玩家角色到[角色id].[角色id]play 1234
portrait_editor開(kāi)啟頭像編輯器。無(wú)portrait_editor
run執(zhí)行[文件名稱]中的所有命令. 文件必須放在Documents/Paradox Interactive/Crusader Kings III.無(wú)run test.ini
set_is_ai允許AI控制[角色id].[角色id]set_is_ai 1234
set_is_player禁止AI控制[角色id].[角色id]set_is_player 1234
yesmenAI角色會(huì)接受所有提議,再次輸入以取消。無(wú)yesmen
tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial開(kāi)啟教程
tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial關(guān)閉教程
tutorial.debugwindow - Shows the tutorial debug window顯示教程調(diào)試窗口
event [eventid] [character] - Trigger an event for a character為角色觸發(fā)事件
debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.為角色觸發(fā)事件。此選項(xiàng)還會(huì)顯示事件觸發(fā)器,但是可能會(huì)導(dǎo)致誤報(bào)錯(cuò)誤日志。
test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.評(píng)估是否可以為角色觸發(fā)事件。此選項(xiàng)還會(huì)將事件觸發(fā)器傳至控制臺(tái),但是可能會(huì)導(dǎo)致誤報(bào)錯(cuò)誤日志。
discover_innovation(add_innovation) - Discover an innovation for a character's culture探索角色文化的創(chuàng)新
discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture探索當(dāng)前對(duì)角色文化著迷的創(chuàng)新
join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)加入一個(gè)時(shí)代(以及之前的所有時(shí)代)
discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)發(fā)現(xiàn)一個(gè)時(shí)代(以及時(shí)代本身)的所有創(chuàng)新
discover_all_eras [character (optional)] - Discover all eras and all innovations探索所有時(shí)代和所有創(chuàng)新
set_faith [faith] [character (optional)] - Sets the faith of a character設(shè)定角色的信仰
dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty在所處的朝代中提升聲望
gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks賦予王朝所有特權(quán)(默認(rèn)為當(dāng)前所扮演角色的王朝)
log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined記錄所有尚未定義loc鍵的游戲概念
kill(die) [character (optional)] - Kill a character (currently played character by default)殺死一名角色(默認(rèn)為當(dāng)前扮演角色)
gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks賦予一名角色所有特權(quán)(默認(rèn)為當(dāng)前扮演角色)
add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk賦予一名角色一項(xiàng)特權(quán)(默認(rèn)為當(dāng)前扮演角色)
instant_birth - Toggles if children should be born instantly or as normal開(kāi)/關(guān)是否要立即或正常生育子女
AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like使AI宣戰(zhàn)(根據(jù)正常權(quán)重),繞過(guò)所有步調(diào)檢查等
generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty為此角色生成一個(gè)CoA,將其視為王朝替補(bǔ)
add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith在一種信仰中加入一項(xiàng)教義
remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith從一種信仰中移除一項(xiàng)教義
add_realm_law [law] [character(optional)] - Adds a realm law增加一項(xiàng)領(lǐng)域法
add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the (r)括號(hào)刪掉evoke effects of the current law增加一項(xiàng)領(lǐng)域法,跳過(guò)成本和效果,以及當(dāng)前法律的廢除效果
set_culture [culture] [character(optional)] - Sets the culture of a character設(shè)定角色的文化
change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith改變信仰的熱情
add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret向角色透露一項(xiàng)機(jī)密(默認(rèn)為當(dāng)前扮演角色)
change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital更改一個(gè)縣的發(fā)展水平,默認(rèn)為首都
faction_spawn [faction_type] - Spawns a faction of the specified type產(chǎn)生指定類型的派系
faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type設(shè)置指定類型的首個(gè)派系的不滿
faction_demand [faction_type] - The first faction of the specified type sends its demand指定類型的首個(gè)派系發(fā)出其需求
dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'將該池有關(guān)的統(tǒng)計(jì)信息轉(zhuǎn)存至'logs/pool_stats.csv'
dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'將該池有關(guān)的統(tǒng)計(jì)信息轉(zhuǎn)存至'logs/character_creation_stats.csv'
fast_tick - Faster ticking (lower frame rate)每天加快(幀率降低)
instamove(quickmove) - units move one province each day一個(gè)省的單位移動(dòng)
supress_messages - Toggle if all messages (toasts/(n)括號(hào)刪掉otifications) should be suppressed開(kāi)/關(guān)是否要屏蔽所有消息(提示/通知)
force_save_compression - Toggle if saves should be compressed開(kāi)/關(guān)是否要壓縮存檔
dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date為當(dāng)前日期的所有書(shū)簽字符寫入人像數(shù)據(jù)
print_ai_timings - Prints profiling data about ai顯示關(guān)于ai的分析數(shù)據(jù)
Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh清除人像緩存。強(qiáng)制所有人像刷新
portrait_editor(pe) - Open the portrait editor打開(kāi)人像編輯器
spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position在光標(biāo)位置生成指定實(shí)體
clearspawnedentities - Clears entities spawned with spawnentity command清除使用spawnentity命令生成的實(shí)體
MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects為游戲的地圖對(duì)象生成定位器
MapObjects.Debug - Prints out map object debug information顯示地圖對(duì)象調(diào)試信息
Camera.Debug - Prints out camera debug information顯示相機(jī)調(diào)試信息
Camera.Save - Save camera position保存相機(jī)位置
Camera.Load - Load camera position加載相機(jī)位置
Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode使用特定的顏色模式保存地圖的png
Adjacencies.Rebuild - Rebuild all adjacencies重建所有鄰接關(guān)系
spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions在2個(gè)位置之間生成指定的行
clearlines - Clear lines清除行
SplineNetwork.GenerateAssets - Undefined未定義
shader_debug - Undefined未定義
compoundnodeeditor - Compound Node Editor復(fù)合節(jié)點(diǎn)編輯器
particleeditor - Particle Node Editor粒子節(jié)點(diǎn)編輯器
script_docs(script_documentation) - Prints script documentation顯示腳本文檔
settings - Spawns a settings GUI生成設(shè)置GUI
screenshot - Take screenshot屏幕截圖
tweak - Spawns a tweaker GUI生成系統(tǒng)優(yōu)化GUI
textureviewer - Texture Viewer紋理查看器
texturelist - Texture List紋理列表
tools.skins - Skin Editor皮膚編輯器
3dstats - Toggles 3D Stats開(kāi)/關(guān)3D統(tǒng)計(jì)
audio.list_events - List audio event列出音頻事件
audio.play_event [Audio event] - Play audio event播放音頻事件
audio.cpu_info - Shows current cpu usage顯示當(dāng)前的CPU使用情況
vsync - Toggle main swapchains vsync切換主交換鏈垂直同步
gfx.reloadtexture - Reload textures重新加載紋理
rendertype - Reports what render backend is used報(bào)告所使用的渲染后端
Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads設(shè)置或獲取任務(wù)線程數(shù)
CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).模擬崩潰(會(huì)導(dǎo)致游戲退出)。
CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.刪除X天前的本地崩潰轉(zhuǎn)儲(chǔ)。
gfx.skin - Select active gfx skin選擇現(xiàn)存gfx皮膚
Dockables.Create [Dockable name] - Create dockable創(chuàng)建可停靠
Dockables.CreateLayout [Dockable layout name] - Create dockable layout創(chuàng)建可??坎季?/p>
gui_editor - Spawns gui editor生成GUI編輯器
DumpDataTypes - Dumps the registered data types轉(zhuǎn)儲(chǔ)已注冊(cè)的數(shù)據(jù)類型
map_editor - Toggle map editor開(kāi)/關(guān)地圖編輯器
Music.StopTrack - Stops the currently playing track停止當(dāng)前播放的曲目
Music.Weight - Shows or sets the current weight of the music system顯示或設(shè)置音樂(lè)系統(tǒng)的當(dāng)前權(quán)重
Music.PlayTrack [track name] - Plays the specified track播放指定的曲目
Music.Reset - Resets the music system重置音樂(lè)系統(tǒng)
Debug.Achievements.ResetAll - Locks all achievements again再次鎖定所有成就
explorer - Shows an object explorer window顯示一個(gè)對(duì)象瀏覽器窗口
add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle將xp添加到所有生活方式中
add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle將xp添加到指定生活方式中
add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle將xp添加到指定生活方式中
add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle將xp添加到指定生活方式中
add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle將xp添加到指定生活方式中
add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle將xp添加到指定生活方式中
switchlanguage [language name] - Reload localization files and switch language重新加載本地化文件并切換語(yǔ)言
reload [file name] - Reloads assets重新載入assets文件
time - What time is it?現(xiàn)在是幾點(diǎn)?
minidump [file path] - Creates a minidump創(chuàng)建一個(gè)小型轉(zhuǎn)儲(chǔ)
crash - Cause the application to crash導(dǎo)致應(yīng)用程序崩潰
debug_mode - Toggles debug mode切換調(diào)試模式
release_mode - Toggles release mode切換釋放模式
GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window創(chuàng)建虛擬小部件。參數(shù)為0時(shí),文件名將為gui/debug/test_gui.gui,小部件名稱將為test_window
GUI.ClearWidgets - Clear dummy widget清除虛擬小部件
helplog - Print out all console commands to game.log file.在game.log文件中顯示所有控制臺(tái)命令。
help [command name] - Print out all console commands or a specific command description.顯示所有控制臺(tái)命令或特定的命令描述。
helphelp - Double Rainbow help.雙彩虹協(xié)助。
version - Prints the version to the console and the game log.在控制臺(tái)和游戲日志中顯示版本。
tick_day [number of days] - Ticks any number of days勾選任意天數(shù)
statistics - Logs statistics日志統(tǒng)計(jì)
load [file name] - Load gamestate from savegame on disk從磁盤上的savegame加載gamestate
test_save - Check save and load persistence檢查存檔和讀檔持久性
save [file name] - Saves current gamestate to disk將當(dāng)前的游戲狀態(tài)保存到磁盤
recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers重新計(jì)算修改器
effect [{effect script}] - Execute effect執(zhí)行效果
run [{effect file}] - Execute effect file in /run在/run中執(zhí)行效果文件
trigger [{trigger script}] - Test trigger script測(cè)試觸發(fā)腳本
chat [Message] - Send chat message發(fā)送聊天消息
play [Character ID] - Change played character更改扮演的角色
observe(ob) - Start observing the game開(kāi)始觀看比賽
hello [Character ID] - Show a character顯示角色
hello_history [Scripted history character ID] - Show a character from history顯示歷史人物
show_title [Title tag] - Show a title顯示頭銜
find_title [Title name] - Find a title查找頭銜
select_province [Province Id] - Select a province選擇一個(gè)省
change_culture [province id] [culture] - Change culture of a county改變一個(gè)縣的文化
merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture將同一種文化的所有縣合并為一種新文化
gold(cash,dough) [Amount] - Add gold增加黃金
add_piety(piety) [Amount] - Add piety增加虔誠(chéng)
add_prestige(prestige) [Amount] - Add prestige增加聲望
give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character將頭銜賦予指定角色
add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title宣布該角色獲得該頭銜
age() [Age] [Character ID] - Adds age to the current age在當(dāng)前年齡基礎(chǔ)上增加年齡
historical_id(hist) [Character ID] - Shows the historical id of a character顯示角色的歷史ID
add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character為角色添加特質(zhì)
set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character設(shè)置角色的性別
secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in顯示有關(guān)角色所涉及的所有秘密的所有信息
remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character移除角色的特質(zhì)
pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant使角色懷孕
redraw_coa - Redraw coat of arms重繪紋章
yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day一天之內(nèi)AI會(huì)肯定所有事件
nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day一天之內(nèi)AI會(huì)否定所有事件
watch(ww) - Enables watch windows啟用監(jiān)視窗口
aiwatch - Enables ai watch windows啟用AI監(jiān)視窗口
ai_war_coordinator_watch - Enables AI war coordinator watch window啟用AI戰(zhàn)爭(zhēng)協(xié)調(diào)員監(jiān)視窗口
loading_screen(ls) - Stays on the next load screen停留在下一個(gè)加載屏幕上
error - Show errors in log在日志中顯示錯(cuò)誤
test_message [type] [char_id/title_key/goto province_id] - Test sending a message測(cè)試發(fā)送消息
gamelog - Show game log顯示游戲日志
know_schemes - Discovers all schemes target to the player發(fā)現(xiàn)所有針對(duì)該玩家的陰謀
end_schemes - Ends all schemes target to the player結(jié)束所有針對(duì)該玩家的陰謀
scripted_tests [pattern (optional)] - Run scripted tests運(yùn)行腳本測(cè)試
force_oos - Force OoS強(qiáng)制OoS
event_queue - Print event queue debug顯示事件隊(duì)列調(diào)試
event_counts - Print event debug counts顯示事件調(diào)試計(jì)數(shù)
spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario生成戰(zhàn)斗場(chǎng)景中的攻擊或防御方
combat [scenario] - Test a scripted combat scenario測(cè)試腳本化的戰(zhàn)斗場(chǎng)景
combat_test [scenario] [iterations] - Test a scripted combat scenario測(cè)試腳本化的戰(zhàn)斗場(chǎng)景
charinfo - Toggles the visibility of the character debug info.切換角色調(diào)試信息的可見(jiàn)性。
print_randomlog - Prints the current randomlog.顯示當(dāng)前的隨機(jī)日志。
oos_dump - Dumps OOS info.轉(zhuǎn)儲(chǔ)OOS信息。
output_terrain - Outputs province terrain file.輸出行省地形文件。
tick_development [Number of ticks] - Tick the spreading of development for X ticks勾選展開(kāi)X刻度延展
players - Lists all players on server列出服務(wù)器上的所有玩家
kick [Player name] - Kicks a player with the given name踢出指定名字的玩家
add_relation [relation name] [char01] [char02] - Adds a scripted relation添加腳本化關(guān)系
remove_relation [relation name] [char01] [char02] - Removes a scripted relation刪除腳本化關(guān)系
add_stress [stress] [character id (optional)] - Add the value to existing stress增加現(xiàn)有壓力值
simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)將角色所有基本技能歸零,并模擬成長(zhǎng)到特定年齡(將改變年齡)
set_stress [stress] [character id (optional)] - Change stress to the value將壓力更改為該值
add_dread [dread] [character id (optional)] - Add the value to existing dread將值添加至現(xiàn)有恐懼
set_dread [dread] [character id (optional)] - Change dread to the value將恐懼更改為該值
set_focus [focus] ]character] - Set a focus for the character為角色設(shè)定焦點(diǎn)
add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character為角色添加一個(gè)被甲武士團(tuán)
clear(clr) - Clear console.清除控制臺(tái)。
recalculate_succession [Character ID] - Recalculates the succession of a character重新計(jì)算角色的繼承
AI.Enable [Character ID] - Enables the AI of a character啟用角色的AI
AI.Disable [Character ID] - Disables the AI of a character禁用角色的AI
set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character設(shè)定角色的外交
set_martial [value] [character (optional)] - Sets the martial of a character設(shè)置角色的武術(shù)
set_stewardship [value] [character (optional)] - Sets the stewardship of a character設(shè)置角色的管理
set_intrigue [value] [character (optional)] - Sets the intrigue of a character設(shè)置角色的謀略
set_learning [value] [character (optional)] - Sets the learning of a character設(shè)定角色的學(xué)問(wèn)
set_prowess [value] [character (optional)] - Sets the prowess of a character設(shè)置角色的勇猛
change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character改變角色的外交
change_martial [value] [character (optional)] - Changes the martial of a character改變角色的武術(shù)
change_stewardship [value] [character (optional)] - Changes the stewardship of a character更改角色的管理
change_intrigue [value] [character (optional)] - Changes the intrigue of a character改變角色的謀略
change_learning [value] [character (optional)] - Changes the learning of a character改變角色的學(xué)問(wèn)
change_prowess [value] [character (optional)] - Changes the prowess of a character改變角色的勇猛
clear_traits [character (optional)] - Removes all the traits of a character刪除角色的所有特質(zhì)
clear_character_modifiers [character (optional)] - Removes all the modifiers of a character刪除角色的所有修改器
set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character為角色設(shè)置指定綽號(hào)
remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character刪除角色的綽號(hào)
timer - Prints out debug timing info顯示調(diào)試計(jì)時(shí)信息
timer_start - Starts debug timing開(kāi)始調(diào)試計(jì)時(shí)
timer_restart - Restarts (resets and starts) debug timing重新啟動(dòng)(重置并啟動(dòng))調(diào)試計(jì)時(shí)
timer_reset - Resets debug timing重置調(diào)試計(jì)時(shí)
timer_stop - Stops debug timing停止調(diào)試計(jì)時(shí)
timer_dump - Dumps debug timing info轉(zhuǎn)儲(chǔ)調(diào)試計(jì)時(shí)信息
Ct - Puts timer info in clipboard將計(jì)時(shí)器信息放入剪貼板
instabuild(quickbuild) - Players build things instantly玩家立即建造
verify_ai_path - Verify an AI unit's path驗(yàn)證AI單位路徑
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